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 <title>virtual world</title>
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 <title>The Virtual World or rather Mirror World</title>
 <link>http://www.softwaremagazines.com/The-Virtual-World-or-rather-Mirror-World.html</link>
 <description>&lt;p&gt;The Virtual World or rather Mirror World concept proposes to disclose information from the city council over internet in an innovative and collaborative way.&lt;br /&gt;
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&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/Opk732sofGM&amp;amp;hl=en&quot;&gt;&lt;/param&gt;
&lt;param name=&quot;wmode&quot; value=&quot;transparent&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/Opk732sofGM&amp;amp;hl=en&quot; type=&quot;application/x-shockwave-flash&quot; wmode=&quot;transparent&quot; width=&quot;425&quot; height=&quot;355&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
Users are encouraged to play and find information and routes and add their comments or ideas as they progress in the immersive, game-like, open environment.&lt;br /&gt;
This is much in line with current developments in so-called semantic web and social networking tools seen from a rich experience viewpoint of gaming.&lt;/p&gt;
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 <comments>http://www.softwaremagazines.com/The-Virtual-World-or-rather-Mirror-World.html#comments</comments>
 <category domain="http://www.softwaremagazines.com/taxonomy/term/85">virtual world</category>
 <pubDate>Wed, 28 May 2008 05:57:23 -0400</pubDate>
 <dc:creator>administrator</dc:creator>
 <guid isPermaLink="false">159 at http://www.softwaremagazines.com</guid>
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 <title>Banks banned in Second Life</title>
 <link>http://www.softwaremagazines.com/banks-banned-in-second-life.html</link>
 <description>&lt;p&gt;On the heels of banking scandals in the virtual world &lt;i&gt;Second Life&lt;/i&gt;, its publisher Linden Lab announced Tuesday that it is effectively banning in-world banks.
&lt;/p&gt;
&lt;p&gt;
&quot;As of January 22, 2008, it will be prohibited to offer interest of any direct return on an investment (whether in Linden dollars or other currency) from any object, such as an ATM, located in &lt;i&gt;Second Life&lt;/i&gt;, without proof of an applicable government registration statement or financial institution charter,&quot; Linden Lab &lt;a class=&quot;external-link&quot; href=&quot;http://blog.secondlife.com/2008/01/08/new-policy-regarding-in-world-banks/&quot;&gt;wrote on its blog Tuesday&lt;/a&gt;. &quot;We&#039;re implementing this policy after reviewing resident complaints, banking activities and the law, and we&#039;re doing it to protect our residents and the integrity of our economy.&quot;
&lt;/p&gt;
&lt;p&gt;
The move comes after some residents lost money they&#039;d entrusted to in-world banks like the now-infamous &lt;a class=&quot;external-link&quot; href=&quot;http://www.secondlifeupdate.com/2007/08/09/ginko-financial-has-stopped-all-trading/&quot;&gt;Ginko Financial&lt;/a&gt; last year. And the decision by Linden Lab is clearly aimed at restoring faith that some had lost in the stability of the virtual world&#039;s economy.
&lt;/p&gt;
&lt;p&gt;It also comes less than a year after Linden Lab banned casinos in &lt;i&gt;Second Life&lt;/i&gt;, another move aimed at demonstrating that the economy is on the up-and-up and therefore not something that government officials should spend too much time looking at.
&lt;/p&gt;
&lt;p&gt;
In the early hours after the Tuesday announcement, &lt;i&gt;Second Life&lt;/i&gt; residents are mixed in their opinions about the banking ban.
&lt;/p&gt;
&lt;p&gt;
&quot;So the existing so-called &#039;bankers&#039; and &#039;stock exchanges&#039; can just take the cash they have collected and run, eh,&quot; wrote &lt;i&gt;Second Life&lt;/i&gt; resident Ann Otoole in a comment responding to the Linden Lab blog post. &quot;Glad I never fell for this scam, but a lot of residents are going to be hurt so maybe (Linden Lab) should seize the assets of these &#039;banker&#039; accounts right now and then figure out what to do with the assets. The amounts of (real life) money involved is pretty high and it will be sad to see these people get away scott free with nearly a million U.S. dollars.&quot;
&lt;/p&gt;
&lt;p&gt;
But others supported the decision and saw the benefits of removing a controversial element to the &lt;i&gt;SL&lt;/i&gt; economy, which sees around $1.3 million in activity every day.&lt;/p&gt;&lt;/p&gt;
&lt;p&gt;
&quot;Thank you for doing this,&quot; wrote &lt;i&gt;SL&lt;/i&gt; resident Lukas Mensing in the comments section of the blog. &quot;(It&#039;s the) first step to a real virtual economy.&quot;
&lt;/p&gt;
&lt;p&gt;
Whether the move will stabilize the economy, or at least perception of the economy remains to be seen. But it&#039;s pretty clear Linden Lab had to do something to stave off criticism related to banks that have folded, taking residents&#039; money with them.
&lt;/p&gt;
&lt;p&gt;
But only time will tell whether the decision will have any meaningful impact. And for those residents who have used the banks for various financial purposes, it will be very interesting to see what alternatives they have available in the months to come.&lt;/p&gt;
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 <comments>http://www.softwaremagazines.com/banks-banned-in-second-life.html#comments</comments>
 <category domain="http://www.softwaremagazines.com/taxonomy/term/86">bank</category>
 <category domain="http://www.softwaremagazines.com/taxonomy/term/85">virtual world</category>
 <pubDate>Wed, 09 Jan 2008 06:09:03 -0500</pubDate>
 <dc:creator>joe</dc:creator>
 <guid isPermaLink="false">112 at http://www.softwaremagazines.com</guid>
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